AI Insights · Timothy · July 2022
Top 5 Cartoon Fantasy Games in the Middle East: Q2 2022 Performance
In Q2 2022, the top 5 cartoon fantasy games in the Middle East showed varying trends in downloads, revenue, and active users, with notable performances from Candy Crush Saga and My Talking Tom Friends.
In Q2 2022, the top 5 cartoon fantasy games on a unified platform in the Middle East demonstrated intriguing trends in downloads, revenue, and active users. The data provided by Sensor Tower offers a detailed look at the performance of these popular titles.
Candy Crush Saga from King maintained a strong revenue stream throughout the quarter, peaking at approximately $224K in the last week of May. Downloads for the game showed a general upward trend, reaching about 56K in the same period. The game also sustained a high level of weekly active users, fluctuating around the 1M mark, with a peak of 1.1M in late May.
My Talking Tom Friends by Outfit7 Limited experienced a varied performance. Weekly revenue saw some fluctuation, with a peak of approximately $1K in the last week of June. Downloads showed a notable increase towards the end of the quarter, reaching around 57K. The game had a steady number of active users, peaking at about 1.05M in the final week of June.
My Talking Tom 2, also from Outfit7 Limited, exhibited consistent weekly downloads, maintaining an average of around 45K to 57K throughout the quarter. Revenue trends were relatively stable, peaking at approximately $1.6K in mid-June. The game kept a steady active user base, with numbers hovering around 680K to 690K.
My Talking Angela 2, another popular title from Outfit7 Limited, showed a varied trend in weekly downloads, peaking at about 46K in the last week of June. Revenue saw some fluctuations, with a peak of around $1.6K in the same period. The game had a stable active user count, maintaining around 290K to 320K throughout the quarter.
Lastly, Sonic Dash: Fun Endless Runner from SEGA exhibited a steady increase in weekly revenue, reaching approximately $1.8K in early June. Downloads fluctuated, peaking at around 36K in mid-April. The game maintained a consistent number of active users, averaging around 420K to 480K during the quarter.
For more detailed insights and data, visit Sensor Tower.